New Update - 1.1.2
Armata Blestemata » Devlog
This is probably the final update for the year. I have no intention of changing the rules over and over again, and I feel that the game is now polished enough.
An expansion featuring two new factions should be released in the coming months, but the base game should not be changed unless necessary.
On this update contains:
- Azkath Empire's Vampirism no longer apply poison on hit. Now it grants your Unit +1 Life for the rest of the match when it don't have any Wounds to heal.
- Beasts is the Night's "X" skills now are 4+ by standard instead of 5+.
- Rip and Tear cause a -1 debuff instead of -2
- Maniac and Axe Thrower gender was changed in Brazilian Portuguese (congrats on them!) because Battle Beast was the only Unit described as female on this faction.
- "Cavalo" corrected to "Cavaleiro" in Brazilian version
- "Madre Superior" corrected to "Madre Superiora" in Brazilian version
- Small changes on how Solo Mode was written
- Small changes on how Counters was writtern to be more clear and cohesive
And now a teaser:
"Where are we?" asked the High Rhapsode.
"Not 'where'. 'When' would be more appropriate, Commander." said her Science Officer
THE TIME-LIFT MERMAIDS FROM THE NOBLEBRIGHT PAST ARE COMING SOON!
Files
Armata Blestemata.pdf 14 MB
15 days ago
Armata Blestemata (BR).pdf 14 MB
15 days ago
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Armata Blestemata
A Dark Fantasy Skirmish Game Powered by Metal!
Status | In development |
Category | Physical game |
Author | Hebi Weiss |
Genre | Strategy |
Tags | Dark Fantasy, Fantasy, Medieval, skirmish |
Languages | English, Portuguese (Brazil) |
More posts
- Upcoming Balance Update: Beasts and Empire22 days ago
- Price Update and Community Copies41 days ago
- Small fix and rules update48 days ago
- BIG UPDATE! Ballacing + Solo Mode55 days ago
- New Factions!78 days ago
- Upcoming Update #182 days ago
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